7 January 2006, 13:29 by mark hoekstra

distellamap: game code becomes beautiful


click to go to distellamap

Like any other game console, Atari 2600 cartridges contained executable code also commingled with data. This lists the code as columns of assembly language. Most of it is math or conditional statements (if x is true, go to y), so each time there’s “go to” a curve is drawn from that point to its destination.

Ben Fry’s distellamap

wow

If you like this (like I do), don’t forget to check out:

mariosoup
dismap

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As mentioned in the Message from Mark's family this site has been made static. This means that it will be no longer possible to comment on his ideas and projects, but that we all can continue to cherish his creativity.

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